

#Game of thrones rpg random house generator Pc#
Scandal, scandal, a "Bastard-Born" PC should be in the cards, later? Last up - most recently - I get an 8, "Scandal." This is an all-negative roll (though hardly the worst, it's no "Doom" or "Defeat!"), and it's gonna cost me 1d6 worth of Influence, Lands, and Power. This doesn't necessarily mean it was your House that was villainous, either you may have just had a patron or liege lord that was more merciless than wise. My second historical event (3d6) comes up a 15, which is "Villain." It's not A Song of Ice and Fire without some darkness and wickedness, but this one's actually kind of mixed instead of being all bad your House history being tangled up in a tyrant means you lose 1d6 of Law and Population, but their ruthlessness gains you 1d6 in Influence and Power (as they prioritize themselves over the good of their people). "Favor" nets you +1d6 to Influence, Lands, Law, and Power, which isn't too shabby at all! I roll a 6, 5, 2, and 2, and adjust accordingly. A 5 on the First Founding chart gets me "Recent," which means I was established around the time of the Blackfyre Rebellion, for 1d6-1 (3) events.ģd6 gets me the reason for my first founding, and a (lucky?) 13 gets me "Favor." So! The king probably raised my family up to nobility, which is nice, but more importantly I'm gonna get some positive modifiers to those basic House stats. First, I roll (or choose) how old my house is, which is going to determine how many major historical events I've got to roll for. Now it's on to Historical Events, or describing the history of my House. I'm playing solo, so I only get one (a 4), which I'm gonna put in Influence, raising it to 20. It kind of favors large groups (pretty significantly, potentially!), but I adore it any time a game encourages you to roll up your sleeves, work together, and for everyone to be a part of generation. For every player in your House, you roll 1d6 and add it to the resource of your choice. I really dig this step from a game design perspective, because it lets everyone get involved. Next up you're supposed to get Initial Modifications. I'll just assign them in order, apply my regional modifiers, and I've got base stats of:ĭefense 20, Influence 16, Lands 27, Law 23, Population 33, Power 25, Wealth 23. Pretty average, with just that 18 sinking me.


You roll 7d6, then apply that basic modifier for region, and I'm looking at a 25, 21, 22, 23, 23, 25, and 18. Your realm gives you modifiers to these (in the North you get a whopping +20 to land, in the Westerlands you get a whopping +20 to wealth, for instance), and my Riverlands modifiers are -5 Defense and Influence, +5 Lands and Wealth, and +10 Population. These are Defense, Influence, Lands, Law, Population, Power, and Wealth. Now I roll for Starting Resources, which is basically setting the stats for my House. You can choose this, but I'm going to roll 3d6, getting me an 8, which means we'll be in the Riverlands, under House Tully. This is choosing what part of Westeros you're from, and your general affiliation (are you sworn to House Stark or Lannister? Baratheon or Arryn?), and infuses a lot of character (mostly from that primary noble House) into the upcoming choices you'll make. Whenever possible, I'm going to roll for these, just to keep in random and have a good time.įirst up? Starting Realm. Several of these steps are presented as a "choose or roll" option, like your starting realm, the age of your House, etc.

Your House stats and investments determine some pretty important character stuff, so it's best to start here and then make individual PCs (which we might also do in this thread). It's the first step in their default character generation, too, because their go-to game assumption is that all the various player characters are members of, or retainers to, the same House. A noble family of land-owners, in George R R Martin's Westeros setting.
#Game of thrones rpg random house generator crack#
I already own 'em all, but seeing that (and chatting about it with some friends) was enough to get me to want to dust 'em off, crack 'em open, and sling some dice. A recent Humble Bundle had a couple of Green Ronin's A Song of Ice and Fire RPG books in it.
